Refractive glass shader in Unity 3D using shader graph

submitted by Denchyaknow on 09/30/20 1

a tutorial of making a refractive glass shader using shader graph this was made in unity 2018.1 LWRP Checkout my new Floating Islands Asset: bit.ly/lwrp-floating-insland Checkout my assets if you want more Tuts! LWRP Material Pack Vol 1: bit.ly/lwrp-materials LWRP Material Pack Vol 2: bit.ly/lwrp-materials-2 You can also support me by getting the Vector Field Pro: bit.ly/vector-field-pro You can find the Vector Field Lite here as well: bit.ly/vector-field-lite ▶️ Subscribe ! bit.ly/AETutsSub Follow me on : twitter.com/ae_tuts Github link: github.com/anaseinea/Refractive-Glass-Unity-LWRP/tree/master

Leave a comment

Be the first to comment

Email
Message
×
Embed video on a website or blog
Width
px
Height
px
×
Join Huzzaz
Start collecting all your favorite videos
×
Log in
Join Huzzaz

facebook login
×
Retrieve username and password
Name
Enter your email address to retrieve your username and password
(Check your spam folder if you don't find it in your inbox)

×