A single, unified, UI editing tool in Unity – that's our goal for UIElements. In this session, we cover what's available now, share what we're working on, and give a glimpse of what's coming in the future. Learn about UIElements for runtime, new UI authoring workflows, and how we're building the tools to benefit artists and creators. Speaker: Damian Campeanu – Unity Slides available here: www.slideshare.net/unity3d/building-ui-for-games-using-the-new-ui-builder-unite-copenhagen-2019