Unity Physics can be hard. And it is even harder, if you do not know the basic principles. I will show you the core basics in rigidbodies, to give you a kickstart in this topic. In this tree part tutorial you will definitely understand things like .AddForce, .AddTorque and .CenterOfMass way better than through the unity manuals and offical tutorials. The result is not only a deep understanding of rigidbody, but also you get a really nice script on the hand, that you can copy and paste into your project to directly becoming better at physics prototyping. The tutorial is split into three parts. The second part will be all about angular velocity, torque and how to transform quaternions to vectors and vice versa. The third part is just a quick look at center of masses. Physics Helper: git.io/fhgTg Playlist of the series: Become a patreon: www.patreon.com/ditzelgames #ditzelgames #unity #gamedev