Free to use ///scr_draw_hp(color1,color2); draw_set_valign(fa_bottom); draw_set_halign(fa_center); var per = hp / max_hp; xx = x-(sprite_width/2) + sprite_width/2; yy = y-3; xxx = x+(sprite_width/2) + sprite_width/2; yyy = y-10; draw_set_color(argument0); draw_rectangle(xx,yy,xxx,yyy,false); xx = x-(sprite_width/2)*per + sprite_width/2; yy = y-3; xxx = x+(sprite_width/2)*per + sprite_width/2; yyy = y-10; draw_set_color(argument1); draw_rectangle(xx,yy,xxx,yyy,false); draw_set_halign(fa_left); draw_set_valign(fa_left);