Tomb Raider - The Final Hours #4 | The Multiplayer - Surviving Together

submitted by Marvin's Underground Entertainment on 01/13/18 1

►► Previous Episode: youtu.be/LlLJIW9zTsI ►► Tomb Raider Playlist: goo.gl/9feOZ ►► Action-Adventure Playlist: goo.gl/TFrz8 ►► Making-of Playlist: goo.gl/vyf8I Platform: PC, PS3, Xbox 360 Release Date (Global): Mar 5th, 2012 Genre: Action-Adventure Publisher: Square Enix Developer: Crystal Dynamics Official Website: www.tombraider.com Official description: "While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft in the new Tomb Raider®, a dedicated team at sister studio Eidos-Montréal has been working on the game's first versus multiplayer mode: breaking new ground for the franchise and an experience that has only been made possible through close collaboration between the two Square Enix studios. "It's something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal" said Darrell Gallagher, Head of Studio at Crystal Dynamics. Stephane D'Astous, General Manager at Eidos-Montréal, added, "It's been a privilege for the team at Eidos-Montréal to be a part of Tomb Raider. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It's been an amazing project, one we're immensely proud of and one which we really think gamers will have a lot of fun with." Multiplayer in Tomb Raider sees the island's indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in some of the island's hostile landscapes, players will use traversal and hunting skills from single player, plus trap setting to create fast-paced combat in a selection of versus gaming modes. Darrell Gallagher concluded, "For me, the multi-player has to fit and it has to be fun, so we've worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we've play-tested the hell out of the multiplayer game, it's working well and gamers are enjoying it. Now we're all just eager to get Tomb Raider into gamers' hands in March so they can experience the entire game for themselves." " Tomb Raider on ... ... Facebook: facebook.com/tombraider ... Twitter: twitter.com/tombraider ... Tumblr: officialtombraiderblog.tumblr.com/

Leave a comment

Be the first to comment

Email
Message
×
Embed video on a website or blog
Width
px
Height
px
×
Join Huzzaz
Start collecting all your favorite videos
×
Log in
Join Huzzaz

facebook login
×
Retrieve username and password
Name
Enter your email address to retrieve your username and password
(Check your spam folder if you don't find it in your inbox)

×