To clarify: there is NO Arcade Mode in Street Fighter V. The game sold for $60 USD at launch without it and, as of this video, there is still no officially supported Arcade Mode for Street Fighter V (that awful Story Mode doesn't count).. With that said, I started this project because I had some free time on my holiday break and thought I'd have a go at a game that's been collecting dust on my hard drive. This mod is a combination of scripting sequences of CPU opponents in Versus Mode and adding in some new UI elements to accommodate the Arcade Mode's dependencies (a Continue Screen, etc.). I got the idea while messing around in Versus Mode while growing impatient with the online matchmaking. I'm hoping that Capcom sees this mod and is convinced that there's a viable market for investing into the Arcade Mode for Street Fighter V (as its abysmal sales have shown us the consequences of ignoring "filthy casuals" that just want to play through an Arcade Mode). The jaded former game designer in me foresees a C&D from Capcom before an Arcade Mode is released to those of us that shelled out the $60+. :/ Well, before it gets taken down, here's a playthrough of alpha 0.1b (0.1a's instability issues have been - mostly - resolved). Apologies for the persistent logo in the lower right - didn't realise I had left Steam notifications on while recording the video and don't think my mates would want their Steam tags broadcast over YouTube. Quick Reference: 1:22 - Laura 4:04 - R.Mika 6:27 - Dhalsim 9:17 - Guile 11:43 - Juri 14:09 - Birdie 16:56 - Nash 19:42 - Karin 21:52 - Alex 25:15 - Holiday Challenge 30:00 - Chun-Li 33:20 - Zangief 37:32 - Ibuki 40:44 - Cammy 44:18 - Rival (Ryu) 46:45 - Boss (Balrog) 49:08 - Boss (Vega) 52:35 - Boss (F.A.N.G.) 54:34 - Boss (M.Bison) 57:23 - Secret Boss (Necalli) An additional secret boss battle may be viewed here: youtu.be/oWIbOru1YN0 1:00:48 - Congratulations