Check out this beautiful and massive fluid simulation featuring more than 20 million particles and 400GB's of cache data in a full spectrum pipeline test, including partial rendering on Gridmarkets.com with new closed beta features! For more information, please see the details and links below: The lava simulation is based on Graham Collier's Lava Asset with alot of modifications: Title: 400GB’s full of Lava - Houdini 15 Lava Simulation in 4K UV Attribute promotion. Shader System based on heat and uv textures better heat disspersion across the flow. Setup tweeking Particle upscaling tests ( grain upscaling ) obstacle feedback test AOV's Facts of the project. 1 scene with 400 frames Rendertime for one final frame including compositing and cachesteps: ~ 8 minutes. Rendertime of one Backround/Light frame on Gridmarkets.com ~ 52 seconds in FullHD. 326 GB's of caching data based on bgeo.sc sequence. Simulation done in Houdini 15 on Linux Mint 17.3 with support of Nvidia 750Ti oc from Asus. Simulation was done after 6.5 hours. Compositing done in Nuke and Blender Rendered in 1080p and upscaled after compositing with handbrake 7196 files (the entire project) 3d scanned sculptures with openMVG and sculpted floral foam Additional projection painting done in Gimp. Making of report in detail on: www.gridmarkets.com/lava.html More information on: www.alexanders-artwork.com www.facebook.com/Alexanders.Artwork Music : Joel Nielsen - BMS - Lambda Core Music Info: The Soundtrack BMS from Joel Nielsen is from www.joelnielsen.com/bms/ SUBSCRIBE - to TheCGBros for more inspiring content! www.youtube.com/user/thecgbro?sub_confirmation=1 Official TheCGBros www.thecgbros.com YouTube www.youtube.com/user/TheCGBro Facebook www.facebook.com/TheCGBro Twitter twitter.com/TheCGBros Google+ plus.google.com/104301021746334584641 Pinterest www.pinterest.com/TheCGBros/ Tumblr thecgbros.tumblr.com/ #VFX #CGI #TheCGBros #3D #Shortfilms #Breakdowns #Reels