Table G: Embodied "Interface and Identity in video games: Body Politics in the SIMS 4" This paper presents the preliminar results of a current ethnographic research about the kind of culture which the players create in the video game The Sims 4. In the research, interface is related to the action of the player. This relationship is functional and also cultural, in his ideological sense. The Sims 4 is the last version of the well-known social simulation video game where virtual bodies, closely linked to physical identities from outside the game, set up a new society. In The Sims, the player creates this social simulation, with characters of disembodied identities. In this sense, the player is the narrator who is responsible for the fictional world, which is accepted as a diegetic universe. Furthermore, game’s interface is a powerful politic between actions of the player and rules of the game.