Interface Politics. Table G. Lluís Anyó. "Interface and Identity in video games: Body Politics in the SIMS 4"

submitted by gdeumal on 09/12/16 1

Table G: Embodied "Interface and Identity in video games: Body Politics in the SIMS 4" This paper presents the preliminar results of a current ethnographic research about the kind of culture which the players create in the video game The Sims 4. In the research, interface is related to the action of the player. This relationship is functional and also cultural, in his ideological sense. The Sims 4 is the last version of the well-known social simulation video game where virtual bodies, closely linked to physical identities from outside the game, set up a new society. In The Sims, the player creates this social simulation, with characters of disembodied identities. In this sense, the player is the narrator who is responsible for the fictional world, which is accepted as a diegetic universe. Furthermore, game’s interface is a powerful politic between actions of the player and rules of the game.

Leave a comment

Be the first to comment

Email
Message
×
Embed video on a website or blog
Width
px
Height
px
×
Join Huzzaz
Start collecting all your favorite videos
×
Log in
Join Huzzaz

facebook login
×
Retrieve username and password
Name
Enter your email address to retrieve your username and password
(Check your spam folder if you don't find it in your inbox)

×