SANTIAGO, Chile 2016. – On Thursday March 3rd, the best startups of the second generation of The S Factory presented their companies in front of recognized entrepreneurs and the investment community in Chile. The winner was “Reveal” founded by Andrea Palmer who was rewarded with prizes from Chivas and Transbank. Reveal is the first device that tracks psychological indicators of anxiety in real time to predict emotional meltdowns in people with autism. The device immediately notifies parents so that they can intervene and prevent extreme situations. After the pitches at “Pitch Finale”, the judges entered into a tough deliberation to decide on the winner. “Reveal, by Awake Labs” was chosen because of its innovative approach in tackling a real problem. “The S Factory has helped us tremendously with Awake Labs’ progress. Being here in the program allowed us to hire data scientists to develop our prototype, that I will be tested as soon as I get back to Vancouver”, said Palmer. “The S Factory is an amazing community of young entrepreneurs that really support each other during the whole program and I saw from really close how they were developing their projects during this 3 months “she added. The Second place was for “Rhizomics” founded by the Chilean Daniela Salas, biotech venture focused on promoting sustainable agriculture. Third place was a tie between the two African teams in the program, both from Nigeria, on the one hand “Skrife” online platform for creating original content written for business and on the other hand “Beavly” project that seeks to break into the form of African informal learning, through a web platform that connects people wanting to learn new skills with professionals who accept payment of a fee to train them. Dinoby is a game that teaches how to code. By using an IoT connected toy with an augmented reality app we create an immersive experience that engages kids with the learning process like never before. The game set contains a toy Dinosaur Egg and figures that will be used as anchors for the free augmented reality app. With Dinoby, kids become familiar with logical thinking and problem solving while also having fun. “After 12 weeks of hard work, the improvements are huge. Some of them came just with an idea and now they have a viable business model”, said Patricia Hansen, Executive Director of TSF.