SheAttack Discusses PS4/Vita/Wii U Development, Why Android Cactus Won't be on Xbox One

submitted by SheAttack on 10/26/14 1

This video is presented to you by SheAttack.com. Former Sega-turned-indie developers, Witch Beam, discuss the details of their upcoming twin-stick shooter, Assault Android Cactus. In this interview, they give us the scoop on how they plan on implementing their (current) PC-only game onto next generation consoles and the PlayStation Vita. They also discuss how difficult it was to get their game onto the "post-restrictive" Wii U eShop and dish their current thoughts on the Xbox One's recent efforts to attract independent developers. Lots of great things were said here! Don't forget to give us your thoughts! Exclusively on SheAttackTV! ----------------------- Questions related to Witch Beam and Assault Android Cactus 00:19 How and why did you decide to create Witch Beam? 03:00 It is my understanding that you guys used to work for Sega, correct? 05:00 Is it more lucrative to be an indie developer than working for a larger company such as Sega? 08:32 What was the inspiration behind AAC? 11:14 As the founder of a female-run site, I just have to ask, why an all-female cast? 14:34 What platforms will AAC be playable on? 15:32 How near is the game to completion? 16:23 Will AAC have DLC or add-on content in the future? Questions related to Nintendo and the Wii U eShop 18:36 Upon stalking you on Twitter, I saw that you were trying to integrate gamepad controls for the Wii U, how successful has that been going for you? 19:50 Are you guys considering off-tv play and Miiverse integration? 21:50 Considering Nintendo's restrictive past on digital games, how difficult is it now to get games onto the Nintendo eShop? 22:59 Will it feature asymmetrical play? Questions related to the PlayStation 4/PS Vita 24:36 You guys sparked a bit of controversy because of some statements you made about the PS4 being "supposedly the most powerful console ever" according to media, why won't you clarify those statements for us so that people can get a better understanding of what you meant. 27:49 Will Vita version have multiplayer? 28:57 How do you plan on implementing the Vita's features for AAC? 32:20 Since it's already available to play on Steam, will the console versions of AAC have console-specific or extra content? 33:29 How easy or hard is to put AAC on the new consoles? Question related to the Xbox One 34:37 Any chance it could come to X1? 35:55 Conclusion: Is there any important information that you would like to share with our readers and viewers about AAC? -----------------------

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