Fast Kill, Slow Motion - - - - By Søren Dalsgaard

submitted by bmoment on 07/04/14 1

"Il-2 Sturmovik: Cliffs of Dover" has amazing graphics, but often the dogfights are over so fast that there's no time for the details to sink in. I tried to show those details in this movie, which is a bit different from my earlier stuff. I hope you like it. Comments and suggestions are very welcome! About some of the details: - The Spittie pilot chose to only load tracers in his two outer machine guns. Tracer bullets (and tracer cannon shells) are the only ones that show up graphically in CoD. This pretty well mimics real life, where you can't see machine gun bullets and cannon shells either. However, all the non-tracer bullets are modelled as well, and their effect is very obvious when you hit the target. Some pilots prefer not to load tracers at all, to hide from opponents that they are being shot at. - The cannon shells are set to explode on impact, but actually these shells also carried a small timer delay, so that they exploded anyway, after going a certain distance. This was so that the ground wouldn't be littered with un-exploded cannon shells. When I fire at the Spitfire at long range you can see that by the end of the burst my shells happen to be at the distance where they explode. That way they end up damaging the Spit, even though they don't hit him. A bit like Flak bursts. - The Spit completely ravaged my oil and water coolers with his first burst, but seemingly did not hit my engine. That's why my engine works well for another minute, before it seizes up due to overheating. What can I say, I love the damage modelling in CoD... :-)

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