Super Mario Bros. Speed Run - 4:58.89I claim that this run will never be improved another second! This run's exact time is 4:58.898 (17916 frames / 59.94fps) from control of Mario until hitting Bowser's axe.
If someone ever gets a 4:57, I will be EXTREMELY impressed. 4:57 should be a perfect console time. It requires "hitting the lottery." A lower 4:58 is possible, but there's no real motivation to try for it.
This is the world record speed run fastest completion for Super Mario Bros. the original Nintendo NES video game. This was completed using a normal NES, normal controller, and my two hands. Nothing was modified, cheated, hacked, or edited.
Speedrun History:
February 26 2004, 5:11, Scott Kessler
April 23 2004, 5:10, Scott Kessler
October 9 2004, 5:07, Trevor Seguin
November 7 2004, 5:06, Trevor Seguin
September 14 2006, 5:05, Scott Kessler (5:08 by Twin Galaxies)
April 10 2007, 5:00, Andrew Gardikis
December 24 2010, 4:59, Andrew Gardikis
December 15 2011, 4:58, Andrew Gardikis (Current)
Here is an updated FAQ:
Q1: Isn't it faster to jump at the bottom of the flagpole?
A1: Recently, I was told that it DOES actually matter.... BUT it's faster to jump at the TOP of the flagpoles, yes the top! When Mario drops off of the flagpole, he accelerates quicker to the castle, thus activating the timer earlier.
Q2: You went right through the piranha plants, why didn't you die?
A2: Super Mario Bros. has many problems with hit detection, making it possible to jump through the piranha plants with accurate timing.
Q3: What exactly did you do in level 4-2? Doesn't a vine usually take you to the warp zone area?
A3: I did a glitch. By jumping backwards into any object (As seen in 4-2 - I did three of these.) Mario gets pushed to the right side of the screen. The game is tricked because Mario is normally always supposed to be in the center of the screen. Depending on Mario's position on the screen, the game decides which vine or pipe Mario is using. In 4-2, the pipe and vine are close enough for the game to be tricked. This saves time because I don't have to sit through the vine "cutscene".
If you still don't get what I mean by all this, here's my suggestion: In level 4-2, look at Mario's position when compared to the "W" in "WORLD". Now after I do these three jumps... look at Mario's position when compared to the "W" in "WORLD". Notice the change. Mario is moved forward on the screen and isn't in the direct center as he usually is. The vine and pipe warp locations confuse the game as Mario is not where he should be. After doing this glitch if you make a complete stop (Ie: speed = 0) on the pipe and go down, it will bring you to the warp zone.
Q4: You went through the firebar in level 8-4 and did not die, why?
A4: Same as piranha plants. it just works. Poor hitbox detection.
Q5: The first pipe in 8-4 you ran into the piranha plant and did not die, why?
A5: The piranha plant for some reason disappears as you approach it. Try to kill yourself on that piranha plant in the original game, you cant. It just disappears. I know it sounds like some sort of trick or something, but really the game is just crazy.
Q6: Why did you do this run?
A6: To push the game to its limits. Speedrunning is fun. I wanted to see what time is the fastest I could manage.
Q7: What did you do in the middle of level 8-4 to get up to the floating pipe.
A7: I did a walljump. What you have to do is catch Mario's foot in the 16th pixel of a block and then jump on the exact frame Mario catches his foot.
Q8: Didn't you take the wrong pipe to get to the water area in level 8-4?
A8: Going a certain distance past that pipe and then turning back tricks the game in a similar way that the game is tricked in level 4-2, pipe warp location confusion. That pipe is quicker to go down as well, very slightly.
Q9: Why didn't you fall into the gaps when you ran over them?
A9: You can run over the gaps, I think it's an intended feature. You can even walk over them occasionally.
Q10: How is this timed?
A10: Time starts from control of Mario and ends upon hitting the axe. SDA uses virtual dub and counts the number of frames for an accurate measurement.
Q11: Why did you slow down at the end of 8-3?
A11: If I didn't I would have gotten fireworks, adding time to my run. If you hit the flagpole with a 243, you get 3 fireworks. The way I've slowed down ensures I will hit the flagpole right when the time changes to 242.
*Note The hitboxes in this game are weird. List of things you can get hit by in certain spots and not die:
- Tops of piranha plants
- Ends of firebars
- Bowser's/Hammer Bros axes
Note2 *when mario moves downward, he takes priority over enemies*
Super Mario Brothers Parkour [In Real Life]Mario and Luigi doing what they do best: freerunning. Check out the complete song here! http://www.youtube.com/watch?v=TZ9iPFx-IFg
Here's where you can download the song! http://warialasky.bandcamp.com/track/super-mario-medley-metal-remix
Check out the Behind The Scenes for Mario Brothers Parkour: http://www.youtube.com/watch?v=SiNAbjmKFJk
Thanks to Ronnie Shalvis (http://www.youtube.com/ronniestreetstunts) for playing Luigi!
Christian Russell of the CBR Stunt Team (http://www.youtube.com/CBRstuntteam) played Mario!
As always, be sure to subscribe to our channel to see more awesome videos like this one!
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Nintendo is on the Parkour/Freerunning wagon too! Check out what Luigi has been up to: http://www.youtube.com/watch?v=5wplnqlqUD4
Real Life Super Mario: Updated!Click to tweet! http://bit.ly/AAlkCD
Our protagonist faces yet another challenge in the Mushroom Kingdom, but this time he comes across more obstacles, power-ups, and enemies.
DJ Cover This-Super Mario Bros. (Theme & Ringtone)", sound recording administered by Nintendo
Super Mario 64 (N64) 120 star Speed run 1:49:49twich: http://ja.twitch.tv/nitoushin_elmo
player :NitoushinElmo / platform : Nintendo64
First Person MarioWATCH IN 3D! http://www.youtube.com/watch?v=0U0ZDjnQiXQ
What Mario would look like if it was a sweet next-gen first person shooter!
After not touching 3dsMax since the mailboxes in Jedi Assholes, Brandon decided to get his 3d chops back with some Mario action. We've been working on this in the background for the last three weeks. Don't expect full 3d movies on a weekly basis, it took over 60 hours to render Mario 1-1 out!
3dsMax, FumeFX, and After Effects were used to make this.
Real Life Mario Kart!Facebook it! http://on.fb.me/fs9nvy
Tweet it! http://bit.ly/RTRLKart
A harsh, gritty look at the world of Mario Kart in real life. Red shells mean business.
Thanks to K1 Speed for allowing us use of their track! Check out their YouTube Channel at http://youtube.com/k1speed
Special thanks to Corridor Digital ( http://youtube.com/corridordigital ) and Lifepreneur ( http://youtube.com/lifepreneur ) for VFX help and behind the scenes camera work! Couldn't have done it without those guys!
Behind the scenes/Tutorial channel!
http://youtube.com/freddiew2
Fire FlowerRT! http://bit.ly/RTFireFlower FB! http://on.fb.me/xyv6w4
The quest for the mythical fire flower, and the unimaginable power it bestows!
Special thanks to Action Factory and Tim Eulich for performing a full body burn. Remember kiddos - DO NOT try this at home! The stunts in this video were performed under the supervision of professionals.
Our other videos: "Cereal Killer" "The Crying PC Gamer" "Man vs. Katamari" "Medal of Honor Cat" "Big Blue Ball Machine" "Cowboys & FreddieW (ft. Jon Favreau)" "Duct Hunt" "Bodycount" "Crossfire (ft. Steel Panther)" "Future Motion Control Gaming" "Gamer Commute" "Lightbulb Assassin" "Whose gun is it, anyway?" "Inverted" "Battlefield 4 Trailer" "Minecraft Massacre" "Over 9000" "Master Grief" "Battlefield 3 TV Commercial"
First Person Mario: EndgameAfter over 50 days of rendering FPM Endgame is finally done. I've always said that if I'm going to do a sequel it has to be creatively worth doing.
Twitter: @BrandonJLa
Created by: Brandon Laatsch
Additional VFX: Kevin Commerford
Bowser Animation: Alex Knoll
Sound: Kevin Senzaki
Music: Michael Wyckoff
Software used: 3dsMax 2012, After Effects, FumeFX, Vray, Krakatoa, and Premier.
Super Mario Bros. (1993) - Goombas in The ElevatorProbably the most famous scene in the movie,
Mario and Luigi take a ride down an elevator to retrieve Princess Daisy, but unfortunately a group of Goombas are taking the same ride..
Super Mario Bros. belongs to Nintendo.